Each year, I try my hardest to get to London so that I can attend the Salute Games convention. Salute is usually at the Excel Centre in the heart of the Docklands and is large enough for a host of traders to sell their wares, enough gaming-tables to fill a football pitch and a large group of people dressed in various costumes to wander around entertaining the thousands of visitors.
This year, I was helping out at the Hasslefree Miniatures stand and witnessed, first hand, just how busy these sort of shows can be. To say that I was kept very active all day was an understatement!
During the day, my main focus was selling the wares...but I kept a keen ear out for anyone showing interest in the Grymn range and I was surprised at how many people were buying them to start up a gang in Necromunda. There were many other people buying them to build armies and small skirmish forces too but the one thing that really got me thinking was how easy it would be to build up a gang for Necromunda.
A Necromunda gang normally has a range of members from hardened leaders through standard gangers and heavies (with special or heavy weapons) to juves (new recruits and younger members). The Grymn range of miniatures can cater for all of these options and still provide a wide enough range of weapons to make things interesting.
I haven't ever played the game or built a gang but it is all filling for the sandwich!
Maybe have:
Kjaran as the leader (Boltgun?)
Horgan as a heavy (Auto-cannon?)
Some light infantry as standard gangers (Auto-guns?)
Some close combat troops as juves (maybe swap one of the pistols for a knife/sword/axe?)
For a bit of flavour, you could add a few snipers or other specialists and if you were feeling particularly adventurous...maybe even an Ogryn?
To add further variety, there is a range of alternative weaponry and equipment that can be used to further customise your gang.
Well...that is Necromunda dealt with...and you can always use the rules for humans to field them. Maybe have them as House Van-Saar (due to their tech level).
On to other things...
...I heard tell that Kev White has got a bunch of Powered Armour clad Grymn sat on his sculpting bench as we speak. When I got a few minutes to chat with him, he mentioned that he was working on them and that they were progressing...so that could mean that there will be a bit of Powered Armour action turning up soon...lets hope! Add to that the jet-bikes (single and two seater) that are nearing completion and we could have a few really hard hitting units to field on the Grymn battlefields of the future.
So...the Tunnel Fighters are nearing completion. I have finished all the basic troops and am in the process of completing the small medical unit that has sat on my table for ages (just the bases to paint). I have one complete mech, five that are base-coated, one that is built and ready for paint and four that are still on the sprues. Once the mechs are done, I will be taking a step back from the project and will turn my focus onto my urban army.
...Speaking of the urban army, I have (in addition to the two platoons of infantry) now gathered together enough heavy infantry to have a small platoon of troops. It will have:
Command Section: 1xCommander, 1xComms and 2xHeavy Infantry
Support Section: 1xLeader, 1xHeavy Infantry and 2xRail-Gun
Section1: 2 Fireteams with: 1xLeader, 2xHeavy Infantry and 1xHeavy Pulse-Gun
Section2: 2 Fireteams with: 1xLeader, 2xHeavy Infantry and 1xHeavy Pulse-Gun
All of the heavy infantry will be armed with Pulse-Guns and as you can see, there is one section less than the standard infantry platoons due to the elite nature of the heavy infantry. That may change once I get further with the project but I have to bear in mind that there will need to be transport for the troops...and so far it is 5 vehicles for each standard platoon...and vehicle numbers soon mount up!!!
Grymn are a race of Space faring Dwarfs created and sold by Hasslefree Miniatures. They don't have a rule-set to war-game with but are very characterful sculpts that could easily be used for many of the available war-games on the market. This blog will contain ideas and rules to help fit the Grymn into various rule-sets and stories and pictures to stimulate the imagination and add further character to the race.
Sunday, 24 April 2011
Post Salute musings.
Labels:
armies,
Army Build,
miniatures,
Necromunda,
news,
organisation,
Rules,
tunnel fighters,
Urban
Tuesday, 12 April 2011
The Urban Army takes shape.
I have been sorting out, making a few purchases, thinking about transport and generally knocking the urban army into shape.
I have decided to have each platoon arranged in sections of eight troops that can be split into two, four-man fire-teams. The command section will join the support section so that together they make up eight troops.
With the release of more LMG gunners and specialists with single-shot missile launchers, I have changed the special weapons that were originally in the army for more realistic ones (by that, I mean more in line with the idea of the British Army organisation that I am using).
So...
Each platoon will have:
Command Section: 1xCommander, 1xComms and 2xLight Infantry - Slingshot IFV.
Support Section: 1xLeader, 1xRocket Launcher, 2xLMG - Slingshot IFV.
Section1: 2 Fireteams with: 1xLeader, 1xRocket Launcher, 1xLight Infantry, 1xLMG - Glaive APC.
Section2: 2 Fireteams with: 1xLeader, 1xRocket Launcher, 1xLight Infantry, 1xLMG - Glaive APC.
Section3: 2 Fireteams with: 1xLeader, 1xRocket Launcher, 1xLight Infantry, 1xLMG - Glaive APC.
I thought that the command/support sections would be better equipped with their own smaller transports. The better speed and manoeuvrability of the wheeled vehicles would mean they could take a more active scouting role, with the support section being able to re-position quickly and the command section to be able to move quickly to add their commanding presence where it is needed most.
Each of the platoons consist of 32 troops and 5 armoured vehicles and is effectively, an army in it's own right. With that in mind, I am planning to build the army one platoon at a time; finishing all of the troops and vehicles for each platoon, before moving on to the next one. That gives me a set goal, time to decide on further platoons and also the time to personalise each platoon to make it a bit individual.
The overall plan is to build a mechanised company with some additional support.
The company will be:
1x Command HQ platoon/unit
3x Mechanised infantry platoon
1x Airborne support platoon
1x Heavy Infantry platoon
Various armoured support.
Possibly - 1x Support platoon (mostly having troops with heavy weapons)
I am still in the planning/buying the troops and vehicles stage at the moment while I continue working on the Tunnel Fighters. That means that I can concentrate on finishing of the previous army before diverting my focus onto the new one.
The future is Grymn...
I have decided to have each platoon arranged in sections of eight troops that can be split into two, four-man fire-teams. The command section will join the support section so that together they make up eight troops.
With the release of more LMG gunners and specialists with single-shot missile launchers, I have changed the special weapons that were originally in the army for more realistic ones (by that, I mean more in line with the idea of the British Army organisation that I am using).
So...
Each platoon will have:
Command Section: 1xCommander, 1xComms and 2xLight Infantry - Slingshot IFV.
Support Section: 1xLeader, 1xRocket Launcher, 2xLMG - Slingshot IFV.
Section1: 2 Fireteams with: 1xLeader, 1xRocket Launcher, 1xLight Infantry, 1xLMG - Glaive APC.
Section2: 2 Fireteams with: 1xLeader, 1xRocket Launcher, 1xLight Infantry, 1xLMG - Glaive APC.
Section3: 2 Fireteams with: 1xLeader, 1xRocket Launcher, 1xLight Infantry, 1xLMG - Glaive APC.
I thought that the command/support sections would be better equipped with their own smaller transports. The better speed and manoeuvrability of the wheeled vehicles would mean they could take a more active scouting role, with the support section being able to re-position quickly and the command section to be able to move quickly to add their commanding presence where it is needed most.
Each of the platoons consist of 32 troops and 5 armoured vehicles and is effectively, an army in it's own right. With that in mind, I am planning to build the army one platoon at a time; finishing all of the troops and vehicles for each platoon, before moving on to the next one. That gives me a set goal, time to decide on further platoons and also the time to personalise each platoon to make it a bit individual.
The overall plan is to build a mechanised company with some additional support.
The company will be:
1x Command HQ platoon/unit
3x Mechanised infantry platoon
1x Airborne support platoon
1x Heavy Infantry platoon
Various armoured support.
Possibly - 1x Support platoon (mostly having troops with heavy weapons)
I am still in the planning/buying the troops and vehicles stage at the moment while I continue working on the Tunnel Fighters. That means that I can concentrate on finishing of the previous army before diverting my focus onto the new one.
The future is Grymn...
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