Sunday, 24 April 2011

Post Salute musings.

Each year, I try my hardest to get to London so that I can attend the Salute Games convention. Salute is usually at the Excel Centre in the heart of the Docklands and is large enough for a host of traders to sell their wares, enough gaming-tables to fill a football pitch and a large group of people dressed in various costumes to wander around entertaining the thousands of visitors.

This year, I was helping out at the Hasslefree Miniatures stand and witnessed, first hand, just how busy these sort of shows can be. To say that I was kept very active all day was an understatement!

During the day, my main focus was selling the wares...but I kept a keen ear out for anyone showing interest in the Grymn range and I was surprised at how many people were buying them to start up a gang in Necromunda. There were many other people buying them to build armies and small skirmish forces too but the one thing that really got me thinking was how easy it would be to build up a gang for Necromunda.

A Necromunda gang normally has a range of members from hardened leaders through standard gangers and heavies (with special or heavy weapons) to juves (new recruits and younger members). The Grymn range of miniatures can cater for all of these options and still provide a wide enough range of weapons to make things interesting.

I haven't ever played the game or built a gang but it is all filling for the sandwich!

Maybe have:

Kjaran as the leader (Boltgun?)
Horgan as a heavy (Auto-cannon?)
Some light infantry as standard gangers (Auto-guns?)
Some close combat troops as juves (maybe swap one of the pistols for a knife/sword/axe?)
For a bit of flavour, you could add a few snipers or other specialists and if you were feeling particularly adventurous...maybe even an Ogryn?

To add further variety, there is a range of alternative weaponry and equipment that can be used to further customise your gang.

Well...that is Necromunda dealt with...and you can always use the rules for humans to field them. Maybe have them as House Van-Saar (due to their tech level).

On to other things...

...I heard tell that Kev White has got a bunch of Powered Armour clad Grymn sat on his sculpting bench as we speak. When I got a few minutes to chat with him, he mentioned that he was working on them and that they were that could mean that there will be a bit of Powered Armour action turning up soon...lets hope! Add to that the jet-bikes (single and two seater) that are nearing completion and we could have a few really hard hitting units to field on the Grymn battlefields of the future.

So...the Tunnel Fighters are nearing completion. I have finished all the basic troops and am in the process of completing the small medical unit that has sat on my table for ages (just the bases to paint). I have one complete mech, five that are base-coated, one that is built and ready for paint and four that are still on the sprues. Once the mechs are done, I will be taking a step back from the project and will turn my focus onto my urban army.

...Speaking of the urban army, I have (in addition to the two platoons of infantry) now gathered together enough heavy infantry to have a small platoon of troops. It will have:

Command Section: 1xCommander, 1xComms and 2xHeavy Infantry
Support Section: 1xLeader, 1xHeavy Infantry and 2xRail-Gun
Section1: 2 Fireteams with: 1xLeader, 2xHeavy Infantry and 1xHeavy Pulse-Gun
Section2: 2 Fireteams with: 1xLeader, 2xHeavy Infantry and 1xHeavy Pulse-Gun

All of the heavy infantry will be armed with Pulse-Guns and as you can see, there is one section less than the standard infantry platoons due to the elite nature of the heavy infantry. That may change once I get further with the project but I have to bear in mind that there will need to be transport for the troops...and so far it is 5 vehicles for each standard platoon...and vehicle numbers soon mount up!!!

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