Sunday, 9 October 2011

Blowing the dust off.

It has been a while but it seems that there are a few more bits and bobs coming from Hasslefree soon. The two greens in my last post are going to be available at the end of November so I can finally start thinking about a higher command level for my armies.

An idea struck me a few weeks ago...why couldn't the Grymn have a secret, scientific branch of their armed forces? A branch that was dedicated to the enhancement of a Grymn's fighting prowess? A super-soldier program?

This got me looking through various sites on the WWW to see which super-soldiers would be good as a super-team for my Grymn armies. I decided that mechanical means (bionics/powered armour) and super -serums/genetic manipulation were fine but any sort of mythical/magical/mutant ways of explaining powers were not.

The first character to surface (after a few niggles with the putty) was Black Widow. Here she is with a GW Dark-Eldar, A Grymn Tunnel Fighter and a Void VASA marine:


She is a pretty normal soldier whose martial arts prowess has been heightened with a super-serum which make her far stronger and more agile than a normal Grymn. She is able to use all manner of weapons, dodge bullets and has extreme acrobatic prowess.

The super-soldier team will consist of five main members, with a liaison officer to act as a go between for the normal Grymn armies. They will have a special transport and will act as a special unit that is not part of the army but may be called upon to help in times of crisis.

Watch the skies for the next hero to arrive!

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