Sunday, 14 February 2010

Grymn armies.

Just looking at the various bits of information that Kev White has provided over the years, you will see that there are many options to choose from when thinking about how to create a Grymn army.

In the beginning there was Experiment #14. He took 1000 embryos from the Sleiti when he escaped. Some of those would have perished but many would have survived. Not all of them would be combatants but from a survival point of view, many would have to be. Obviously, it would take time for the Grymn to reach maturity so Experiment #14 would have to lay low while his charges were allowed to grow, mature and learn how to survive and defend themselves. Later in Grymn history, there would be bigger armies and maybe even settlers, traders, mercenaries and even (perish the thought) invading armies. There could also be different factions...maybe even CHAOS Grymn!?

So we have opportunities to field everything from small gangs of Grymn all the way up to a huge army. We also have the option of good and evil forces!

How about a Grymn gang in Necromunda? A small force of mercenaries in No Limits or Void 1.1? An army of Grymn in Warhammer 40k or even a huge horde in Apocalypse?

There are so many choices for so many gaming systems! It just takes a small amount of thought to make the Grymn fit in.

In Warhammer 40k, the Grymn could simply use the rules for the Imperial Guard. Alternatively, the Space Marines have scouts and they could be used to represent Grymn instead. In Void1.1, Urban War and Metropolis, the Grymn could act as marines from either VASA, Viridian or even Syntha forces.

As an alternative to using 'counts as' armies, you could use any of the available 'fan-lists' that are out there for the various systems. No-Limits has a list for Grymn and if you go to Celtos Legion and look through their downloads, you will find Grymn lists for Void 1.1 and Urban War.

Finally, there is always the option of making your own army lists and creating special rules that you think will suit the Grymn. I'm sure that there are many people out there who use Grymn in various rule systems who have come up with some ingenious special rules and army lists just so that they can use the Grymn in their chosen game system.

In time, I am planning to link to various lists and game systems but until I have permission, I am just batting around ideas.

If anyone out there has a link that they want to share to their own rules for using Grymn in their chosen system, please feel free to PM me (Inso) on The Forum of Doom - the link is on the right - and I'll put it up here for everyone to share.

1 comment:

  1. Good Afternoon Great Sleepless One.

    As you know I have been working on a Warhammer 40,000 codex to bring the old Squats into current 40K through the Demiurg concept. All through this I have kept the awesome range of Grymn from Hasslefree in mind at all times as they fit perfectly.

    On my own blog I have project logs for the codex and modelling projects to go along with it.

    As for other systems I will be using my converted miners unit in an Ash Wastes campaign of Necromunda. I will be using the Hive Prospectors list for them.

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